![]() This is just a start! We have many other updates and fixes in the works, including an option to disable observing multiplayer tactical combat between other players. ![]() Steam versions will update automatically, and a patch will be downloadable from GoG. This update should drop in the next couple of days. Previous/Next Button for Cities (added to the city header) graphics settings – fixed for the ‘Guest’ account. WQHD / QHD (up to 2560 x 1440 / 2560 *1600) native resolution display support (the Black & White boxes and blurry text should disappear)įrame Drops, particularly when having an army selected removed.ĪI Difficulty lowered for “Squire” – people dying in the first Elven Court mission is not good.ĪI Global Spell Disjunction Spamming is limitedĪI Leaving their walls less quickly in combatĭisabling of controller / joystick input to avoid camera drift For the first update/patch, which will go live in the coming days we are looking at the following items: We’ll release patches, free new features and dlc/expansion packs and we’re looking forward to implementing lots of feedback from the community. ![]() We’ve spent 39 months developing Age of Wonders III, and we’re planning on supporting the game for a long period of time. The dust is settling after launch so it’s time for an update! The team is very happy and humbled with the overall reception so far: reviews, sales, but most importantly we’re happy with overall fan reaction.
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